Designing A Production Process: An Addendum
Discussing how best to utilize YouTrack to support my “Designing a Production Process” series.
Read MoreDiscussing how best to utilize YouTrack to support my “Designing a Production Process” series.
Read MoreA look back at my time working for 343 Industries and some related growing pains I suffered.
Read MoreA breakdown of how I used my time during the first 6 months of being an independent game developer.
Read MoreExplains how to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.
Read MoreBreaking down my experience submitting and presenting a talk at the 2016 Game Developers Conference.
Read MoreThe conclusion of a 3 part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
Read MorePart 2 of a 3 part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
Read MorePart 1 of a 3 part series where I break down our production process on Star Wars: First Assault, which was designed using an iterative production methodology developed by Jeff Morris.
Read MoreSome tools and tips for analyzing core character movement in 3D, along with some source code to get you started.
Read MoreIn part 2 of a 3 part post, I take a look back at my time working for LucasArts, when I was trying to figure out exactly who I was as a Game Developer.
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