Ryan Darcey

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Visual Movement & Level Flow

May 05, 2016 by Ryan Darcey in Level Design

An experiment in applying the rules of visual flow into paper map design.

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May 05, 2016 /Ryan Darcey
star wars, level design, flow, composition, paper maps
Level Design
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A Method for Creative Paper Map Design

April 21, 2016 by Ryan Darcey in Level Design

A breakdown of my process for creating a palette using amoebas and puzzle pieces to help with designing paper maps.

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April 21, 2016 /Ryan Darcey
video games, paper maps, level design
Level Design
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