Ryan Darcey

  • Home
  • Video Games
  • Photography
    • Galleries
    • - The Hero's Journey
    • - Portraits
  • Blog
  • Media
  • Contact

A Game Dev Story, Part 1 (Crash Course)

May 19, 2016 by Ryan Darcey in General

Looking back on my first job in the industry and some game development philosophies that were formed during my time at Terminal Reality.

Read More
May 19, 2016 /Ryan Darcey
video games, terminal reality, spy hunter, bloodrayne, metal slug, ghostbusters, Æon Flux, roadkill, valve
General
2 Comments

A Method for Creative Paper Map Design

April 21, 2016 by Ryan Darcey in Level Design

A breakdown of my process for creating a palette using amoebas and puzzle pieces to help with designing paper maps.

Read More
April 21, 2016 /Ryan Darcey
video games, paper maps, level design
Level Design
4 Comments

Breaking Into the Industry

April 07, 2016 by Ryan Darcey in Getting Started

A short story about my entry into the video game industry and some tips for anyone else trying to make that jump.

Read More
April 07, 2016 /Ryan Darcey
video games, playstation magazine, syracuse university, terminal reality, design, art, engineering, unreal engine, unity
Getting Started
3 Comments

The (Hardly) Definitive List of Indie Game Development articles

April 02, 2016 by Ryan Darcey in Indie Game Development

A comprehensive, ranked & categorized list of articles related to indie development.

Read More
April 02, 2016 /Ryan Darcey
video games, indie
Indie Game Development
Comment

Welcome to "Making Moves"!

March 30, 2016 by Ryan Darcey in General

A welcome message from me!

Read More
March 30, 2016 /Ryan Darcey
video games, making moves, halo, star wars, lucasarts, 343 industries, terminal reality, design, production, engineering, game development
General
Comment

Find me on the internet.