Ryan Darcey

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A Game Dev Story, Part 2 (Resolving An Identity Crisis)

June 02, 2016 by Ryan Darcey in General

In part 2 of a 3 part post, I take a look back at my time working for LucasArts, when I was trying to figure out exactly who I was as a Game Developer.

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June 02, 2016 /Ryan Darcey
Terminal Reality, LucasArts, Production, Design, Engineering, Star Wars: First Assault, Spy Hunter: Nowhere To Run, Star Wars: The Force Unleashed, Ghostbuster: The Video Game
General
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A Game Dev Story, Part 1 (Crash Course)

May 19, 2016 by Ryan Darcey in General

Looking back on my first job in the industry and some game development philosophies that were formed during my time at Terminal Reality.

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May 19, 2016 /Ryan Darcey
video games, terminal reality, spy hunter, bloodrayne, metal slug, ghostbusters, Æon Flux, roadkill, valve
General
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Welcome to "Making Moves"!

March 30, 2016 by Ryan Darcey in General

A welcome message from me!

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March 30, 2016 /Ryan Darcey
video games, making moves, halo, star wars, lucasarts, 343 industries, terminal reality, design, production, engineering, game development
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