Ryan Darcey

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A Game Dev Story, Part 1 (Crash Course)

May 19, 2016 by Ryan Darcey in General

Looking back on my first job in the industry and some game development philosophies that were formed during my time at Terminal Reality.

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May 19, 2016 /Ryan Darcey
video games, terminal reality, spy hunter, bloodrayne, metal slug, ghostbusters, Æon Flux, roadkill, valve
General
2 Comments

Breaking Into the Industry

April 07, 2016 by Ryan Darcey in Getting Started

A short story about my entry into the video game industry and some tips for anyone else trying to make that jump.

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April 07, 2016 /Ryan Darcey
video games, playstation magazine, syracuse university, terminal reality, design, art, engineering, unreal engine, unity
Getting Started
3 Comments

Welcome to "Making Moves"!

March 30, 2016 by Ryan Darcey in General

A welcome message from me!

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March 30, 2016 /Ryan Darcey
video games, making moves, halo, star wars, lucasarts, 343 industries, terminal reality, design, production, engineering, game development
General
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