Ryan Darcey

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A Game Dev Story, Part 1 (Crash Course)

May 19, 2016 by Ryan Darcey in General

Looking back on my first job in the industry and some game development philosophies that were formed during my time at Terminal Reality.

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May 19, 2016 /Ryan Darcey
video games, terminal reality, spy hunter, bloodrayne, metal slug, ghostbusters, Æon Flux, roadkill, valve
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